
However, the biggest difference between this game and other strategy type games is this. NO DICE. There is no luck to this game, only guile. You must smooth talk, bluff, con, lie, or promise your way through turns.
Each turn comprises of two phases. A talk phase & a move phase. The moves are written down on paper after the discussion phase. So you can talk to folks, assuring them of one thing, but you may write down another. Thus, alliances form and break according to David Hume's 'balance of power Trieste' Usually forcing foes and friends to betray, or join and work towards stopping a common friend or enemy. The objective is to capture the most cities, while trying to keep the other wolves at the table from doing the same. Be prepared to pull the daggers out of your back.
A copy of a 5 minute guide PDF on the basics of the game can be found here. Or if you would rather get a bit more involved there is a full blown copy of the PDF rules. Invented in the 1950's, the Kennedys used to play this game in the White House. It's been around for a long time, but I wouldn't mind giving it a spin again.
No comments:
Post a Comment